Abstract In a load balancing network each processor has an initial collection of unit-size jobs, tokens, and in each round, pairs of processors connected by balancers split their l...
We analyse the computational complexity of finding Nash equilibria in simple stochastic multiplayer games. We show that restricting the search space to equilibria whose payoffs fal...
Abstract. We describe a simple, conceptual forward analysis procedure for complete WSTS S. This computes the clover of a state s0, i.e., a finite description of the closure of the ...
Consider a center possessing a trusted (tamper proof) device that wishes to securely compute a public function over private inputs that are contributed by some network nodes. In ne...
Maged H. Ibrahim, Aggelos Kiayias, Moti Yung, Hong...
We take a dual view of Markov processes ? advocated by Kozen ? as transformers of bounded measurable functions. We redevelop the theory of labelled Markov processes from this view ...
Philippe Chaput, Vincent Danos, Prakash Panangaden...
In this paper, we propose an abstract procedure which, given a timed automaton, produces a language-equivalent deterministic infinite timed tree. We prove that under a certain boun...
Traditionally, combinatorial optimization problems (such as maximum flow, maximum matching, etc.) have been studied for networks where each link has a fixed capacity. Recent resear...
Yossi Azar, Aleksander Madry, Thomas Moscibroda, D...
We present an AC1 (logDCFL) algorithm for checking LTL formulas over finite paths, thus establishing that the problem can be efficiently parallelized. Our construction provides a f...
We consider graphical games in which edges are zero-sum games between the endpoints/players; the payoff of a player is the sum of the payoffs from each incident edge. We give a si...
Constantinos Daskalakis, Christos H. Papadimitriou