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46
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VVS
1996
IEEE
202
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Visualization
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VVS 1996
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Direct Volume Rendering with Shading via Three-Dimensional Textures
14 years 3 months ago
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users.soe.ucsc.edu
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
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