Sciweavers

VR
2011
IEEE
192views Virtual Reality» more  VR 2011»
12 years 11 months ago
Continual surface-based multi-projector blending for moving objects
We introduce a general technique for blending imagery from multiple projectors on a tracked, moving, non-planar object. Our technique continuously computes visibility of pixels ov...
Peter Lincoln, Greg Welch, Henry Fuchs
WDAG
2010
Springer
206views Algorithms» more  WDAG 2010»
13 years 5 months ago
Scalable Quantum Consensus for Crash Failures
We present a scalable quantum algorithm to solve binary consensus in a system of n crash-prone quantum processes. The algorithm works in O(polylog n) time sending O(n polylog n) qu...
Bogdan S. Chlebus, Dariusz R. Kowalski, Michal Str...
3DIM
2001
IEEE
13 years 11 months ago
The Parallel Iterative Closest Point Algorithm
This paper describes a parallel implementation developed to improve the time performance of the Iterative Closest Point Algorithm. Within each iteration, the correspondence calcul...
Christian Langis, Michael A. Greenspan, Guy Godin