This paper introduces a method for optimizing the tiles of a quadmesh. Given a quad-based surface, the goal is to generate a set of K quads whose instances can produce a tiled sur...
Chi-Wing Fu, Chi-Fu Lai, Ying He 0001, Daniel Cohe...
In this paper, we propose a simple and efficient framework for simulating dispersed bubble flow. Instead of modeling the complex hydrodynamics of numerous small bubbles explicitly...
We introduce a method for generating facial blendshape rigs from a set of example poses of a CG character. Our system transfers controller semantics and expression dynamics from a...