—This paper introduces a new tone mapping operator that performs local linear adjustments on small overlapping windows over the entire input image. While each window applies a lo...
—We present a scheme for view-dependent level-of-detail control that is implemented entirely on programmable graphics hardware. Our scheme selectively refines and coarsens an ar...
— Isosurfaces are fundamental volumetric visualization tools, and are generated by the well-known Marching Cubes cases that approximate contours of trilinearly-interpolated scala...
—We report a series of experiments conducted to investigate the effects of travel technique on information gathering and cognition in complex virtual environments. In the first e...
Evan A. Suma, Samantha L. Finkelstein, Myra Reid, ...
—We present a parallel algorithm for k-nearest neighbor graph construction that uses Morton ordering. Experiments show that our approach has the following advantages over existin...
— Obtaining models of dynamic 3D objects is an important part of content generation for computer graphics. Numerous methods have been extended from static scenarios to model dyna...
—Designing rotational symmetry fields on surfaces is an important task for a wide range of graphics applications. This work introduces a rigorous and practical approach for auto...
Yu-Kun Lai, Miao Jin, Xuexiang Xie, Ying He 0001, ...
—This paper presents the first practical method for “origamizing” or obtaining the folding pattern that folds a single sheet of material into a given polyhedral surface with...
— This paper presents topology-based methods to robustly extract, analyze, and track features defined as subsets of isosurfaces. First, we demonstrate how features identified b...
Peer-Timo Bremer, Gunther H. Weber, Valerio Pascuc...
—We present an algorithm for creating realistic animations of characters that are swimming through fluids. Our approach combines dynamic simulation with data-driven kinematic mot...
Nipun Kwatra, Christopher Wojtan, Mark Carlson, Ir...