This paper reports on the design and evaluation of UIMarks, a system that lets users specify on-screen targets and associated actions by means of a graphical marking language. UIM...
Modern mobile phones can store a large amount of data, such as contacts, applications and music. However, it is difficult to access specific data items via existing mobile user in...
Twitter streams are on overload: active users receive hundreds of items per day, and existing interfaces force us to march through a chronologically-ordered morass to find tweets ...
Michael S. Bernstein, Bongwon Suh, Lichan Hong, Ji...
We describe Chronicle, a new system that allows users to explore document workflow histories. Chronicle captures the entire video history of a graphical document, and provides lin...
Tovi Grossman, Justin Matejka, George W. Fitzmauri...
Data quality is critical for many information-intensive applications. One of the best opportunities to improve data quality is during entry. USHER provides a theoretical, data-dri...
Kuang Chen, Joseph M. Hellerstein, Tapan S. Parikh
We describe techniques for direct pen+touch input. We observe people's manual behaviors with physical paper and notebooks. These serve as the foundation for a prototype Micro...
Ken Hinckley, Koji Yatani, Michel Pahud, Nicole Co...
Image triage is a common task in digital photography. Determining which photos are worth processing for sharing with friends and family and which should be deleted to make room fo...
An important aspect of making the Web accessible to blind users is ensuring that all important web page elements such as links, clickable buttons, and form fields have explicitly ...
Muhammad Asiful Islam, Yevgen Borodin, I. V. Ramak...
Tabletop applications cannot display more than a few dozen on-screen objects. The reason is their limited size: tables cannot become larger than arm's length without giving u...
Screen-less wearable devices allow for the smallest form factor and thus the maximum mobility. However, current screen-less devices only support buttons and gestures. Pointing is ...
Sean Gustafson, Daniel Bierwirth, Patrick Baudisch