Sciweavers

VC
2008
117views more  VC 2008»
13 years 11 months ago
Adjacency-based culling for continuous collision detection
We present an efficient approach to reduce the number of elementary tests for continuous collision detection between rigid and deformable models. Our algorithm exploits the connect...
Min Tang, Sung-Eui Yoon, Dinesh Manocha
VC
2008
169views more  VC 2008»
13 years 11 months ago
Adaptive particles for incompressible fluid simulation
Abstract We propose a particle-based technique for simulating incompressible fluid that includes adaptive refinement of particle sampling. Each particle represents a mass of fluid ...
Woosuck Hong, Donald H. House, John Keyser
VC
2008
93views more  VC 2008»
13 years 11 months ago
Efficient product sampling using hierarchical thresholding
Abstract We present an efficient method for importance sampling the product of multiple functions. Our algorithm computes a quick approximation of the product on-the-fly, based on ...
Fabrice Rousselle, Petrik Clarberg, Luc Leblanc, V...
VC
2008
82views more  VC 2008»
13 years 11 months ago
Shape deformation with tunable stiffness
The paper presents a 2D or 3D shape deformation method which incorporates global and local stiffness controls. First, a geometric object is embedded into a regular lattice and then...
Wenwu Yang, Jieqing Feng, Xiaogang Jin
VC
2008
143views more  VC 2008»
13 years 11 months ago
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
Enrico Gobbetti, Fabio Marton, José Antonio...
VC
2008
93views more  VC 2008»
13 years 11 months ago
Vortex methods for incompressible flow simulations on the GPU
We present a remeshed vortex particle method for incompressible flow simulations on GPUs. The particles are convected in a Lagrangian frame and are periodically reinitialized on a ...
Diego Rossinelli, Petros Koumoutsakos
VC
2008
95views more  VC 2008»
13 years 11 months ago
Determination of camera parameters for character motions using motion area
We propose a method to determine camera parameters for character motion, which considers the motion by itself. The basic idea is to approximately compute the area swept by the moti...
Ji-yong Kwon, In-Kwon Lee
VC
2008
135views more  VC 2008»
13 years 11 months ago
A new feature-based method for robust and efficient rigid-body registration of overlapping point clouds
Abstract We propose a new featurebased registration method for rigidbody alignment of overlapping point clouds (PCs) efficiently under the influence of noise and outliers. The prop...
Cagatay Basdogan, A. Cengiz Oztireli
VC
2008
99views more  VC 2008»
13 years 11 months ago
Minimizing probable collision pairs searched in interactive animation authoring
Animation authoring involves an author's interaction with a scene, resulting in varying scene complexity for a given animation sequence. In such a varying environment, detecti...
Parag Agarwal, Srinivas Rajagopalan, B. Prabhakara...
VC
2008
95views more  VC 2008»
13 years 11 months ago
1001 Acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes
Modeling is a severe bottleneck for computer graphics applications. Manual modeling is time consuming and fails to capture the complexity of real world scenes. Automated modeling b...
Mihai Mudure, Voicu Popescu