Abstract In this paper we introduce an approximate image-space approach for real-time rendering of deformable translucent models by flattening the geometry and lighting information...
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng ...
Abstract Direct manipulation using pointing devices commonly relies on basic interaction tasks such as selection and precise cursor positioning. Traditionally, such tasks use geome...
Abstract In this paper we present a new character animation technique in which the animation adapts itself based on the change in the user's perspective, i.e., when the user m...
Parag Chaudhuri, George Papagiannakis, Nadia Magne...
Real-time crowd motion planning requires fast, realistic methods for path planning as well as obstacle avoidance. In a previous work (Morini et al. in Cyberworlds International Con...
: Assembly/disassembly (A/D) simulations using haptic devices are facing difficulties while simulating insertion/extraction such as cylinders from holes. In order to address this c...
Robert Iacob, Peter Mitrouchev, Jean-Claude L&eacu...
This paper describes a system architecture, which enables the automatic semantic annotation and adaptation of multimedia content in context-aware content sharing environments. The ...
Saar De Zutter, Mark Asbach, Sarah De Bruyne, Mich...