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26
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GRAPHICSINTERFACE
2001
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Computer Graphics
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GRAPHICSINTERFACE 2001
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Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes
14 years 26 days ago
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www.cs.technion.ac.il
We present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizing vertex reuse when rendering ...
Alexander Bogomjakov, Craig Gotsman
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