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GRAPHICSINTERFACE
2001

Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes

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Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes
We present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizing vertex reuse when rendering the mesh using a FIFO vertex buffer, such as those available in modern 3D graphics hardware. The sequences are universal in the sense that they perform well for all sizes of vertex buffers, and generalize to progressive meshes. This has been verified experimentally.
Alexander Bogomjakov, Craig Gotsman
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2001
Where GRAPHICSINTERFACE
Authors Alexander Bogomjakov, Craig Gotsman
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