Abstract. The goal of this work is to build video cameras whose spatial and temporal resolutions can be changed post-capture depending on the scene. Building such cameras is diffic...
In this paper, a real-time, handheld 3D model acquisition system consisting of a laser projector, a video camera and a turntable is described. The user projects a stripe of light ...
StartleCam is a wearable video camera, computer, and sensing system, which enables the camera to be controlled via both conscious and preconscious events involving the wearer. Tra...
We show how images of a user's hand from a video camera attached to the underside of the wrist can be processed to yield finger movement information. Discrete (and discreet) ...
We describe the design and evaluation of CamWorks, a system that employs a video camera as a means of supporting capture from paper sources during reading and writing. The user ca...
William M. Newman, Christopher R. Dance, Alex S. T...
This paper describes a new approach to visualization of scenarios within the use case-based engineering of functional requirements – the so-called Video Camera metaphor. The Vid...
Analysis of human activity from a video camera is simplified by the knowledge of the camera’s intrinsic and extrinsic parameters. We describe a technique to estimate such param...
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
This paper presents an approach of fusing images from many video cameras or a moving video camera with external orientation data (e.g. GPS and INS data) into a few mosaiced images...
This paper presents an approach for tracking paper documents on the desk over time and automatically linking them to the corresponding electronic documents using an overhead video...