The interoperability between heterogeneous distributed virtual environments is one of the main problems Virtual Reality will have to face in the very close future. This article pr...
Travel can be a stressful experience and it is an activity that is difficult to prepare for in advance. Although maps, routes and landmarks can be memorised, travellers do not get...
This paper explores interfaces to virtual environments supporting multiple users. An interface to an environment allowing interaction with virtual artefacts is constructed, drawin...
Mike Fraser, Steve Benford, Jon Hindmarsh, Christi...
Collaborative Virtual Environments are virtual reality spaces that enable participants to collaborate and share objects as if physically present in the same place. These collabora...
Jauvane C. de Oliveira, Shervin Shirmohammadi, Nic...
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
We have designed a graphical interface that enables 3D visual artists or developers of interactive 3D virtual environments to efficiently define sophisticated camera compositions ...
William H. Bares, Scott McDermott, Christina Boudr...
Eye movement-based interaction offers the potential of easy, natural, and fast ways of interacting in virtual environments. However, there is little empirical evidence about the a...
Traversable interfaces establish the illusion that virtual and physical worlds are joined together and that users can physically cross from one to the other. Our design for a trav...
Locales (as first embodied in the SPLINE system) are a very good approach to constructing and organising large virtual environments, especially for distributed and multiuser syste...
This paper looks at existing computer games and virtual environments from the perspective of film theory and practice. From this, we will draw conclusions about the ways in which ...