This paper describes an experiment that examines the influence of visual realism on reported presence. 33 participants experienced two different renderings of a virtual environmen...
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
— Our goal is to create roadmaps that are particularly suited for motion planning in virtual environments. We use our Reachability Roadmap Method to compute an initial, resolutio...
In recent years, large scale distributed virtual environments have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer online ga...
High performance application development remains challenging, particularly for scientists making the transition to a Grid environment. In general areas of computing, virtual envir...
This paper attempts to reduce the overheads of dynamically creating and destroying the virtual environments for secure job execution. It broaches a grid architecture which we call...
Simulation lag is a known issue in networked virtual environments where users are geographically distributed. When users collaborate across the network using haptics, there are al...
Virtual Environments (VE) are mainly visual experiments that exclude visually impaired people. In this paper we present an application that should allow almost everybody to “seeâ...
Large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multi-player online games in th...
In this paper we present a prototyped system to enable the virtual exploration of a complex virtual environment. Our approach exploits Quest3D as main rendering engine, its output...
Rosario De Chiara, Ugo Erra, Andrea Petta, Vittori...