Sciweavers

VR
2010
IEEE
128views Virtual Reality» more  VR 2010»
13 years 10 months ago
Relating conversational expressiveness to social presence and acceptance of an assistive social robot
Exploring the relationship between social presence, conversational expressiveness, and robot acceptance, we set up an experiment with a robot in an eldercare institution, comparing...
Marcel Heerink, Ben J. A. Kröse, Vanessa Ever...
VR
2010
IEEE
434views Virtual Reality» more  VR 2010»
13 years 10 months ago
A real-time multi-cue hand tracking algorithm based on computer vision
Zhigeng Pan, Yang Li, Mingmin Zhang, Chao Sun, Kan...
VR
2010
IEEE
198views Virtual Reality» more  VR 2010»
13 years 10 months ago
Virtual Experience Test: A virtual environment evaluation questionnaire
We present the development and evaluation of the Virtual Experience Test (VET). The VET is a survey instrument used to measure holistic virtual environment experiences based upon ...
Dustin B. Chertoff, Brian Goldiez, Joseph J. LaVio...
VR
2010
IEEE
167views Virtual Reality» more  VR 2010»
13 years 10 months ago
Dynamic control of multiple focal-plane projections for eliminating defocus and occlusion
This paper presents a novel dynamic control of multiple focal-plane projections. Our approach multiplexes the projectors’ focal-planes so that all the displayed images are focus...
Momoyo Nagase, Daisuke Iwai, Kosuke Sato
VR
2010
IEEE
197views Virtual Reality» more  VR 2010»
13 years 10 months ago
Interaction capture in immersive virtual environments via an intelligent floor surface
We present techniques to enable users to interact on foot with simulated natural ground surfaces in immersive virtual environments. Position and force estimates from in-floor for...
Yon Visell, Alvin Law, Jessica Ip, Severin Smith, ...
VR
2010
IEEE
201views Virtual Reality» more  VR 2010»
13 years 10 months ago
Simulation of genetic inheritance in the generation of virtual characters
Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications,...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
VR
2010
IEEE
154views Virtual Reality» more  VR 2010»
13 years 10 months ago
On error bound estimation for motion prediction
A collaborative virtual environment (CVE) allows remote users to access and modify shared data through networks, such as the Internet. However, when the users are connected via th...
Rynson W. H. Lau, Kenneth Lee
VR
2010
IEEE
132views Virtual Reality» more  VR 2010»
13 years 10 months ago
On the effect of airflow on odor presentation
Haruka Matsukura, Akira Ohno, Hiroshi Ishida
VR
2010
IEEE
174views Virtual Reality» more  VR 2010»
13 years 10 months ago
Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices
We present a systematic study on the recognition of 3D gestures using spatially convenient input devices. Specifically, we examine the linear acceleration-sensing Nintendo Wii Re...
Michael Hoffman, Paul Varcholik, Joseph J. LaViola...