We present a new interaction handling model for physics-based sound synthesis in virtual environments. A new three-level surface representation for describing object shapes, visib...
It is difficult to implement a stable and realistic haptic simulation for cutting rigid objects that is based on a damping model because of an inevitable conflict between stability...
Guanyang Liu, Yuru Zhang, Dangxiao Wang, William T...
We describe M4, the multi-modal mesh manipulation system, which aims to provide a more intuitive desktop interface for freeform manipulation of 3D meshes. The system combines inte...
Adam Faeth, Michael Oren, Jonathan Sheller, Sean G...
Abstract. The aim of this project paper is to explore the opportunities and challenges of using ICT in the understanding, representation, preservation, management, interpretation o...
We describe a novel markerless camera tracking approach and user interaction methodology for augmented reality (AR) on unprepared tabletop environments. We propose a real-time sys...
Technologies such as Virtual Reality (VR) that induce presence in a virtual, but still external, perceived world, have great power to evoke emotional experiences that can lead to ...
Previous studies reported good results in using virtual reality for the treatment of acrophobia. Similarly this paper reports the use of a virtual environment for the treatment of...
Carlos M. Coelho, Carlos F. Silva, Jorge A. Santos...
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...