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We propose a method for estimating the pose of a human body using its approximate 3D volume (visual hull) obtained in real time from synchronized videos. Our method can cope with ...
This article presents a novel method for computing the visual hull of a solid bounded by a smooth surface and observed by a finite set of cameras. The visual hull is the intersect...
Depth and visual hulls are useful for quick reconstruction and rendering of a 3D object based on a number of reference views. However, for many scenes, especially multi-object, th...
The aim of this work is to render high-quality views of a dynamic scene from novel viewpoints in real-time. An online system available at our institute computes the visual hull as...
We present a system for rendering novel viewpoints from a set of calibrated and silhouette-segmented images using the visual hull together with multi-view stereo. The visual hull ...
Yang Liu, George Chen, Nelson Max, Christian Hofse...
We present a novel algorithm for simultaneous visual hull reconstruction and rendering by exploiting off-theshelf graphics hardware. The reconstruction is accomplished by projecti...
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
In this paper, we present a new method for surface-based shape reconstruction from a set of silhouette images. We propose to project the viewing cones from all viewpoints to the 3...
—In this paper, we present a novel system which combines depth-from-stereo and visual hull reconstruction for acquiring dynamic real-world scenes at interactive rates. First, we ...
Hartmut Schirmacher, Ming Li, Marcus A. Magnor, Ha...
Shape from silhouette methods are extensively used to model dynamic and non-rigid objects using binary foreground-background images. Since the problem of reconstructing shapes fro...