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VR
2010
IEEE
174views Virtual Reality» more  VR 2010»
13 years 11 months ago
Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices
We present a systematic study on the recognition of 3D gestures using spatially convenient input devices. Specifically, we examine the linear acceleration-sensing Nintendo Wii Re...
Michael Hoffman, Paul Varcholik, Joseph J. LaViola...
ICMCS
2008
IEEE
150views Multimedia» more  ICMCS 2008»
14 years 7 months ago
View control interface for 3D tele-immersive environments
The 3D tele-immersive (3DTI) environments are emerging as the next generation technique for tele-communication. In this paper, we present a novel and generic interface for view co...
Morihiko Tamai, Wanmin Wu, Klara Nahrstedt, Keiich...
ACMACE
2009
ACM
14 years 7 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska