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WSCG
2001
91views more  WSCG 2001»
14 years 2 days ago
Zero Variance Importance Sampling Driven Potential Tracing Algorithm for Global Illumination
Qing Xu 0002, Jizhou Sun, Wei Zunce, Yantai Shu, S...
WSCG
2001
120views more  WSCG 2001»
14 years 2 days ago
Towards Interactivity on Texturing Implicit Surfaces: A Distributed Approach
We describe a distributed system for texture mapping implicit surfaces. The method uses a particle system associated with the gradient vector field of the function that defines an...
Ruben Zonenschein, Jonas Gomes, Luiz Velho, Noemi ...
WSCG
2001
108views more  WSCG 2001»
14 years 2 days ago
Using CORBA Middleware to Support the Development of Distributed Virtual Environment Applications
In this paper we report on using Common Object Request Broker Architecture (CORBA) middleware as a means of supporting the rapid development of Distributed Virtual Environment (DV...
S. Wilson, S. Sayers, M. D. J. McNeill
WSCG
2001
81views more  WSCG 2001»
14 years 2 days ago
Fixed-Point Ellipse Drawing Algorithm
Ramón Mollá Vayá, Roberto Viv...
WSCG
2001
110views more  WSCG 2001»
14 years 2 days ago
Moving Facial Image Transformations Based on Static 2D Prototypes
This paper describes a new method for creating visually realistic moving facial image sequences that retain an actor's personality (individuality, expression and characterist...
Bernard Tiddeman, David I. Perrett
WSCG
2001
85views more  WSCG 2001»
14 years 2 days ago
The magic of the Z-Buffer: A Survey
The wide availability of hardwired Z-buffer has sparked an explosion in the number of applications of the algorithm whose origins lie in hidden surface elimination. This paper pre...
Theoharis Theoharis, Georgios Papaioannou, Evaggel...
WSCG
2001
97views more  WSCG 2001»
14 years 2 days ago
Parallel Ray Tracing with 5D Adaptive Subdivision
We present strategies for parallelising ray tracing based on 5D adaptive subdivision. Our goals are to obtain good speed-up and to efficiently balance the load between the process...
G. Simiakakis, Theoharis Theoharis, A. M. Day
WSCG
2001
110views more  WSCG 2001»
14 years 2 days ago
Algorithms to Test Ray-Triangle Intersection. Comparative Study
In this article we present an algorithm to determine the intersection between rays and triangles based on the idea of the study of signs with respect to triangles. One of the adva...
Rafael Jesús Segura, Francisco R. Feito
WSCG
2001
92views more  WSCG 2001»
14 years 2 days ago
Enhancements to Directional Coherence Maps
Directional Coherence Maps as proposed by Guo in '98 are a very efficient acceleration technique for ray tracing based global illumination renderers. It vastly reduces the nu...
Annette Scheel, Marc Stamminger, Jörg Pü...