New approaches of object representation reliable for partially occluded objects recognition are introduced in this article. Objects are represented by their boundaries, which are ...
A simple conceptual design process that runs in a virtual environment is described. The design process consists of three stages. In each of the first two stages used to create, an...
In this article we present a visualisation algorithm based on image warping. A source data for the algorithm is a set of images with colour and depth information rendered for the ...
3D scatterplots are an extension of the ubiquitous 2D scatterplots that is conceptually simple, but so far proved hard to use in practice. But by combining them with a state-of-th...
We present a fully automatic scheme for the registration of MR images. The registration is carried out as a combination of an affine and an elastic transformation. The affine part...
Image-space techniques have shown to be very efficient for collision detection in dynamic simulation and animation environments. This paper proposes a new image-space technique for...
Bruno Heidelberger, Matthias Teschner, Markus H. G...
Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that includes reading and writing large amounts of pixel data from and to the frame...
The classical formulation of large displacement visco-elasticity requires the geometrically nonlinear Green tensor. Keeping track of the rotational part of strain permits alternat...
The purpose of this paper is twofold: to propose two fast distribution functions for spotlights and to use terminology used in stage lighting to model these luminaries. In OpenGL ...