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WSCG
2004
106views more  WSCG 2004»
14 years 27 days ago
Recognition of Occluded Objects Using Curvature
New approaches of object representation reliable for partially occluded objects recognition are introduced in this article. Objects are represented by their boundaries, which are ...
Filip Krolupper
WSCG
2004
138views more  WSCG 2004»
14 years 27 days ago
A Three-stage Conceptual Design Process Using Virtual Environments
A simple conceptual design process that runs in a virtual environment is described. The design process consists of three stages. In each of the first two stages used to create, an...
Frank-Lothar Krause, Martin Göbel, Alain Roge...
WSCG
2004
205views more  WSCG 2004»
14 years 27 days ago
Visualisation System Based on Image Warping and Delaunay Triangulation of the Space
In this article we present a visualisation algorithm based on image warping. A source data for the algorithm is a set of images with colour and depth information rendered for the ...
Przemyslaw Kozankiewicz
WSCG
2004
117views more  WSCG 2004»
14 years 27 days ago
Coding of Stroke-Based Animations
Levente Kovács, Tamás Szirány...
WSCG
2004
125views more  WSCG 2004»
14 years 27 days ago
Linking Scientific and Information Visualization with Interactive 3D Scatterplots
3D scatterplots are an extension of the ubiquitous 2D scatterplots that is conceptually simple, but so far proved hard to use in practice. But by combining them with a state-of-th...
Robert Kosara, Gerald N. Sahling, Helwig Hauser
WSCG
2004
158views more  WSCG 2004»
14 years 27 days ago
Fully Automatic Elastic Registration of MR Images with Statistical Feature Extraction
We present a fully automatic scheme for the registration of MR images. The registration is carried out as a combination of an affine and an elastic transformation. The affine part...
Martin Held, Werner Weiser, Franz Wilhelmstöt...
WSCG
2004
152views more  WSCG 2004»
14 years 27 days ago
Detection of Collisions and Self-collisions Using Image-space Techniques
Image-space techniques have shown to be very efficient for collision detection in dynamic simulation and animation environments. This paper proposes a new image-space technique for...
Bruno Heidelberger, Matthias Teschner, Markus H. G...
WSCG
2004
161views more  WSCG 2004»
14 years 27 days ago
Rendering Techniques for Hardware-Accelerated Image-Based CSG
Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that includes reading and writing large amounts of pixel data from and to the frame...
Florian Kirsch, Jürgen Döllner
WSCG
2004
164views more  WSCG 2004»
14 years 27 days ago
Corotational Simulation of Deformable Solids
The classical formulation of large displacement visco-elasticity requires the geometrically nonlinear Green tensor. Keeping track of the rotational part of strain permits alternat...
Michael Hauth, Wolfgang Straßer
WSCG
2004
128views more  WSCG 2004»
14 years 27 days ago
Fast Intensity Distribution Functions for Soft and Hard Edged Spotlights
The purpose of this paper is twofold: to propose two fast distribution functions for spotlights and to use terminology used in stage lighting to model these luminaries. In OpenGL ...
Anders Hast, Tony Barrera, Ewert Bengtsson