Pel-recursive motion estimation is a well-established approach. However, in the presence of noise, it becomes an ill-posed problem that requires regularization. In this paper, mot...
Cloth simulation is a highly intensive processor task. Higher details are often traded or sacrificed for speed in order to maintain the simulation at reasonable rates. This articl...
The parametrization of 3-d meshes can be used in many fields of computer graphics. Mesh-texturing, mesh-retriangulation or 3-d morphing are only few applications for which a mesh ...
This paper proposes an embedded rate scalable wavelet-based image coding algorithm. We introduce a simple and efficient approach for coding the positions and the signs of the wave...
In this paper we present a new technique for rendering very large datasets representing point-sampled surfaces. Rendering efficiency is considerably improved by using stochastic s...
Virtual and Augmented Reality allows a new way of result exploration of numerical simulations, its analysis and interpretation by immersing the user into the data sets and/or by k...
An algorithm for simulating wind-ripples and moving sand is extended by the detection of fixed objects. This permits us simulation and animation of sand interacting with objects l...
The spatial plant distribution in virtual ecosystems is usually modeled by means of artificial life. Each plant is considered as a solitary element competing for its resources and...