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WSCG
2004
121views more  WSCG 2004»
14 years 27 days ago
3D Pose Estimation using Coupled Snakes
Benjamin Hohnhäuser, Günter Hommel
WSCG
2004
245views more  WSCG 2004»
14 years 27 days ago
Pel-Recursive Motion Estimation Using the Expectation-Maximization Technique and Spatial Adaptation
Pel-recursive motion estimation is a well-established approach. However, in the presence of noise, it becomes an ill-posed problem that requires regularization. In this paper, mot...
Vania V. Estrela, Luís A. Rivera, Marcos H....
WSCG
2004
152views more  WSCG 2004»
14 years 27 days ago
Stable Cloth Animation with Adaptive Level of Detail
Cloth simulation is a highly intensive processor task. Higher details are often traded or sacrificed for speed in order to maintain the simulation at reasonable rates. This articl...
Fernando Pedro Birra, Manuel Próspero dos S...
WSCG
2004
149views more  WSCG 2004»
14 years 27 days ago
Shape-Preserving Parametrization of Genus 0 Surfaces
The parametrization of 3-d meshes can be used in many fields of computer graphics. Mesh-texturing, mesh-retriangulation or 3-d morphing are only few applications for which a mesh ...
Hermann Birkholz
WSCG
2004
167views more  WSCG 2004»
14 years 27 days ago
Embedded Rate Scalable Wavelet-Based Image Coding Algorithm with RPSWS
This paper proposes an embedded rate scalable wavelet-based image coding algorithm. We introduce a simple and efficient approach for coding the positions and the signs of the wave...
Farag I. Y. Elnagahy, Boris Simák
WSCG
2004
143views more  WSCG 2004»
14 years 27 days ago
View Dependent Stochastic Sampling for Efficient Rendering of Point Sampled Surfaces
In this paper we present a new technique for rendering very large datasets representing point-sampled surfaces. Rendering efficiency is considerably improved by using stochastic s...
Sushil Bhakar, Liang Luo, Sudhir P. Mudur
WSCG
2004
161views more  WSCG 2004»
14 years 27 days ago
Texture Based Flow Visualization in Augmented and Virtual Reality Environments
Virtual and Augmented Reality allows a new way of result exploration of numerical simulations, its analysis and interpretation by immersing the user into the data sets and/or by k...
Paul Benölken, Holger Graf, André Stor...
WSCG
2004
163views more  WSCG 2004»
14 years 27 days ago
Simulating Desert Scenery
An algorithm for simulating wind-ripples and moving sand is extended by the detection of fixed objects. This permits us simulation and animation of sand interacting with objects l...
Bedrich Benes, Toney Roa
WSCG
2004
139views more  WSCG 2004»
14 years 27 days ago
Clustering in Virtual Plant Ecosystems
The spatial plant distribution in virtual ecosystems is usually modeled by means of artificial life. Each plant is considered as a solitary element competing for its resources and...
Bedrich Benes, J. M. Soto Guerrero
WSCG
2004
114views more  WSCG 2004»
14 years 27 days ago
Online 2D/3D Graphic Interfaces using XML "Repurposable" Heritage Contents
Iwona Dudek, Jean-Yves Blaise, A. Durand, P. B&eac...