Abstract. This paper introduces an evolutionary method for generating levels for adventure games, combining speed, guaranteed solvability of levels and authorial control. For this ...
We present Online Evolution, a novel method for playing turn-based multi-action adversarial games. Such games, which include most strategy games, have extremely high branching fact...
Abstract. In this paper a new estimation of distribution algorithm SimEDA is presented. This algorithm combines a multipopulation approach with distribution modelling. The proposed...
This paper describes a compositional, extensible framework for music composition and a user study to systematically evaluate its core components. These components include a graph t...
Marco Scirea, Julian Togelius, Peter W. Eklund, Se...
This paper presents first results from an interdisciplinary project, in which the fields of architecture, philosophy and artificial life are combined to explore possible futures...
Abstract. According to evolutionary game theory, cooperation in public goods games is eliminated by free-riders, yet in nature, cooperation is ubiquitous. Artificial models resolv...