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SI3D
2016
ACM
8 years 8 months ago
Exploiting coherence in time-varying voxel data
Viktor Kämpe, Sverker Rasmuson, Markus Billet...
SI3D
2016
ACM
8 years 8 months ago
Path patterns: analyzing and comparing real and simulated crowds
Crowd simulation has been an active and important area of research in the field of interactive 3D graphics for several decades. However, only recently has there been an increased...
He Wang, Jan Ondrej, Carol O'Sullivan
SI3D
2016
ACM
8 years 8 months ago
Real-time rendering of procedural multiscale materials
We present a stable shading method and a procedural shading model that enables real-time rendering of sub-pixel glints and anisotropic microdetails resulting from irregular micros...
Tobias Zirr, Anton S. Kaplanyan
SI3D
2016
ACM
8 years 8 months ago
Precision: precomputing environment semantics for contact-rich character animation
The widespread availability of high-quality motion capture data and the maturity of solutions to animate virtual characters has paved the way for the next generation of interactiv...
Mubbasir Kapadia, Xianghao Xu, Maurizio Nitti, Mar...