Sciweavers

SI3D
2016
ACM
8 years 8 months ago
Barehanded music: real-time hand interaction for virtual piano
This paper presents an efficient data-driven approach to track fingertip and detect finger tapping for virtual piano using an RGB-D camera. We collect 7200 depth images coverin...
Hui Liang, Jin Wang, Qian Sun, Yong-Jin Liu, Junso...
SI3D
2016
ACM
8 years 8 months ago
Real-time hair mesh simulation
We present a robust real-time hair simulation method using hair meshes. Leveraging existing simulation models for sheet-based cloth, we introduce a volumetric force model for inco...
Kui Wu, Cem Yuksel
SI3D
2016
ACM
8 years 8 months ago
Data-driven adaptive history for image editing
Digital image editing is usually an iterative process; users repetitively perform short sequences of operations, undo them and then redo them using history navigation tools. In ou...
Hsiang-Ting Chen, Li-Yi Wei, Björn Hartmann, ...
SI3D
2016
ACM
8 years 8 months ago
Adaptive impulse response modeling for interactive sound propagation
We present novel techniques to accelerate the computation of impulse responses for interactive sound rendering. Our formulation is based on geometric acoustic algorithms that use ...
Carl Schissler, Dinesh Manocha
SI3D
2016
ACM
8 years 8 months ago
Ductile fracture for clustered shape matching
In this paper, we incorporate ductile fracture into the clustered shape matching simulation framework for deformable bodies, thus filling a gap in the shape matching literature. ...
Ben Jones, April Martin, Joshua A. Levine, Tamar S...
SI3D
2016
ACM
8 years 8 months ago
Sequential Monte Carlo instant radiosity
Instant Radiosity and its derivatives are interactive methods for efficiently estimating global (indirect) illumination. They represent the last indirect bounce of illumination b...
Peter Hedman, Tero Karras, Jaakko Lehtinen
SI3D
2016
ACM
8 years 8 months ago
A phenomenological scattering model for order-independent transparency
Translucent objects such as fog, smoke, glass, ice, and liquids are pervasive in cinematic environments because they frame scenes in depth and create visually compelling shots. Un...
Morgan McGuire, Michael Mara
SI3D
2016
ACM
8 years 8 months ago
SSVDAGs: symmetry-aware sparse voxel DAGs
Voxelized representations of complex 3D scenes are widely used nowadays to accelerate visibility queries in many GPU rendering techniques. Since GPU memory is limited, it is impor...
Alberto Jaspe Villanueva, Fabio Marton, Enrico Gob...
SI3D
2016
ACM
8 years 8 months ago
Dynamically balanced and plausible trajectory planning for human-like characters
We present an interactive motion planning algorithm to compute plausible trajectories for high-DOF human-like characters. Given a discrete sequence of contact configurations, we ...
Chonhyon Park, Jae Sung Park, Steve Tonneau, Nicol...