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ISCAS
2006
IEEE

Vertex cache of programmable geometry processor for mobile multimedia application

14 years 5 months ago
Vertex cache of programmable geometry processor for mobile multimedia application
Vertex cache of programmable geometry processor The proposed architecture of vertex cache is divided into is proposed and implemented. The proposed vertex cache is pre-TnL vertex cache and post-TnL vertex cache; TnL organized into pre-TnL vertex cache and post-TnL vertex implies Transformation and Lighting, i.e. geometric cache. The pre-TnL vertex cache reduces 32.8% geometry operations. Before geometry processing, the pre-TnL vertex bandwidth by reusing fetched vertices with 32 entries. The cache stores 32 vertices and fetches 4 consecutive vertices post-TnL vertex cache improves the performance of a from an external memory on a miss. It reduces on the geometry processor by reusing recently processed vertices with average of 32.8% geometry bandwidth by reusing and
Kyusik Chung, Chang-Hyo Yu, Lee-Sup Kim
Added 12 Jun 2010
Updated 12 Jun 2010
Type Conference
Year 2006
Where ISCAS
Authors Kyusik Chung, Chang-Hyo Yu, Lee-Sup Kim
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