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APGV
2006
ACM

Updating orientation in large virtual environments using scaled translational gain

14 years 5 months ago
Updating orientation in large virtual environments using scaled translational gain
Navigating through large virtual environments using a headmounted display (HMD) is difficult due to the spatial limitations of the tracking system. We conducted two experiments to examine methods of exploring large virtual spaces with an HMD under translation conditions different than normal walking. Experiment 1 compares locomotion in the virtual environment using two different motor actions to translate the subject. The study contrasts user learning and orientation of two different translational gains of bipedal locomotion (not scaled and scaled by ten) with joystick locomotion, where rotation in both locomotion interfaces is accomplished by physically turning. Experiment 2 looks further at the effects of increasing the translational gain of bipedal locomotion in a virtual environment. A subject’s spatial learning and orientation were evaluated in three gain conditions where each physical step was: not scaled, scaled by two, or scaled by ten (1:1, 2:1, 10:1, respectively). A sub-...
Betsy Williams, Gayathri Narasimham, Timothy P. Mc
Added 13 Jun 2010
Updated 13 Jun 2010
Type Conference
Year 2006
Where APGV
Authors Betsy Williams, Gayathri Narasimham, Timothy P. McNamara, Thomas H. Carr, John J. Rieser, Bobby Bodenheimer
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