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NETGAMES
2006
ACM

Plug-replaceable consistency maintenance for multiplayer games

14 years 6 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an approach which separates game logic from consistency maintenance code through the use of reusable, plug-replaceable concurrency control and consistency maintenance (CCCM) modules. Using plug-replaceable consistency maintenance strategies also permits rapid comparisons of multiple approaches, which facilitates experimentation. We conduct a case study to illustrate how multiple consistency maintenance strategies can be applied without changing the original game code. Categories and Subject Descriptors D.2.2 [Software Engineering]: Design Tools and Techniques—modules and interfaces, object-oriented design methods. General Terms Measurement, Performance, Design, Experimentation Keywords Consistency maintenance, multiplayer game, workspace model
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri
Added 14 Jun 2010
Updated 14 Jun 2010
Type Conference
Year 2006
Where NETGAMES
Authors Robert D. S. Fletcher, T. C. Nicholas Graham, Christopher Wolfe
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