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FPL
2005
Springer

Ziggurat-based Hardware Gaussian Random Number Generator

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Ziggurat-based Hardware Gaussian Random Number Generator
An architecture and implementation of a high performance Gaussian random number generator (GRNG) is described. The GRNG uses the Ziggurat algorithm which divides the area under the probability density function into three regions (rectangular, wedge and tail). The rejection method is then used and this amounts to determining whether a random point falls into one of the three regions. The vast majority of points lie in the rectangular region and are accepted to directly produce a random variate. For the non-rectangular
Guanglie Zhang, Philip Heng Wai Leong, Dong-U Lee,
Added 27 Jun 2010
Updated 27 Jun 2010
Type Conference
Year 2005
Where FPL
Authors Guanglie Zhang, Philip Heng Wai Leong, Dong-U Lee, John D. Villasenor, Ray C. C. Cheung, Wayne Luk
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