In multi-user networked virtual environments such as Second Life, 3D streaming techniques have been used to progressively download and render 3D objects and terrain, so that a ful...
This paper presents the design, implementation and evaluation of EVE Community Prototype, which is an educational virtual community aiming to meet the requirements of a Virtual Col...
Christos Bouras, Eri Giannaka, Alexandros Panagopo...
Networked Virtual Environments (NVEs) are computer generated, synthetic worlds that allow simultaneous interactions of multiple participants. IP multicast and application layer mu...
Networked virtual environments (NVE) refer to the category of distributed applications that allow a large number of distributed users to interact with one or more central servers i...
Integrating virtual human's animation in networked virtual environments (NVEs) has the potential to create severe network load issues. In NVEs, users are represented by their...
Tolga K. Capin, Maja Jovovic, Joaquim Esmerado, Am...
The availability of inexpensive and powerful graphics cards as well as fast Internet connections make Networked Virtual Environments viable for millions of users and many new appl...
The application of Networked Virtual Environment (NVE) technology on mobile devices is an emerging area in research. The marketing potential for these types of applications, when ...
Peter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamot...
Graphic cards performance increase and fast Internet connections are popularising Networked Virtual Environments. This immature paradigm of real-time applications has still to sol...
This paper proposes an intra-stream synchronization algorithm for haptic media in networked virtual environments where a user manipulates a CG object collaboratively in a 3-D virt...
This paper deals with the packetization interval of haptic media in networked virtual environments. We here handle work in which a user moves an object by manipulating a haptic in...