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IPPS
2003
IEEE

A GRASP-Based Algorithm for Solving DVE Partitioning Problem

14 years 4 months ago
A GRASP-Based Algorithm for Solving DVE Partitioning Problem
Graphic cards performance increase and fast Internet connections are popularising Networked Virtual Environments. This immature paradigm of real-time applications has still to solve a set of internal problems associated with the heterogeneity in client-side hardware, network bandwidth and graphic application requirements efficiently. The problem of properly assigning clients (3D avatars) to servers in a server-network architecture is one of them. This paper describes a new solution to this NPcomplete task, called partitioning problem. This solution is based on GRASP, a multi-start metaheuristic for combinatorial problems. The results of the performed experiments, compared to the main reference in this field for a proof-of-concept system, show better clustering solutions with less execution times.
Pedro Morillo, Marcos Fernández
Added 04 Jul 2010
Updated 04 Jul 2010
Type Conference
Year 2003
Where IPPS
Authors Pedro Morillo, Marcos Fernández
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