— With the deployment of large, distributed networks of cameras and other sensors, it is becoming necessary to also address the issue of how to effectively present the large volume of gathered information to a user. One approach to this problem is to summarize the information gathered by these sensors using a threedimensional, virtual environment which enables a user to engage her own natural abilities to absorb the spatial information inherent in the data streams. Tasks that require a user to have access to this information while in the field (e.g., search and rescue) point toward the need for portable solutions to this problem. This paper presents a virtual/augmented reality architecture that has been explicitly designed for use with a fullyportable, wearable computing system. A critical component of this system is a network-based mechanism for the representation of virtual objects and the live communication of changes in their state to users located elsewhere on the network. By ...
Peter Amstutz, Andrew H. Fagg