Wepresent an algorithm which renders opaque andor translucent polygons embedded within volumetric data Theprocessing occurs such thai all objects are composited in the correct ordet by rendering thin slabs of the translucentpolygons between volumeslices usingslice-ordervolumerendering. Weimplementedour algorithm withOpenGLoncurrentgeneral-purpose graphicssystems. Wediscuss our system implementation, speed and image quality, as well as the renderings of several mixed scenes.
Kevin Kreeger, Arie E. Kaufman