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VISUALIZATION
1997
IEEE

Constrained 3D navigation with 2D controllers

14 years 3 months ago
Constrained 3D navigation with 2D controllers
Navigation through 3D spaces is required in many interactive graphics and virtual reality applications. We consider the subclass of situations in which a 2D device such as a mouse controls smooth movements among viewpoints for a “through the screen” display of a 3D world. Frequently, there is a poor match between the goal of such a navigation activity, the control device, and the skills of the average user. We propose a unified mathematical framework for incorporating context-dependent constraints into the generalized viewpoint generation problem. These designer-supplied constraint modes provide a middle ground between the triviality of a single camera animation path and the confusing excess freedom of common unconstrained control paradigms. We illustrate the approach with a variety of examples, including terrain models, interior architectural spaces, and complex molecules. CR Categories: I.3.6 [Computer Graphics]: Methodology and Techniques—Interaction Techniques. I.3.7 [Compu...
Andrew J. Hanson, Eric A. Wernert
Added 06 Aug 2010
Updated 06 Aug 2010
Type Conference
Year 1997
Where VISUALIZATION
Authors Andrew J. Hanson, Eric A. Wernert
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