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3DPVT
2004
IEEE

Fusing Multiple Color Images for Texturing Models

14 years 3 months ago
Fusing Multiple Color Images for Texturing Models
A commonly encountered problem when creating 3D models of large real scenes is unnatural color texture fusion. Due to variations in lighting and camera settings (both manual and automatic), captured color texture maps of the same structure can have very different colors. When fusing multiple views to create larger models, this color variation leads to a poor appearance with odd color tilings on homogeneous surfaces. This paper extends previous research on pairwise global color correction to multiple overlapping images. The central idea is to estimate a set of blending transformations that minimize the overall color discrepancy in the overlapping regions, thus spreading residual color errors, rather than letting them accumulate.
Nobuyuki Bannai, Alexander Agathos, Robert B. Fish
Added 20 Aug 2010
Updated 20 Aug 2010
Type Conference
Year 2004
Where 3DPVT
Authors Nobuyuki Bannai, Alexander Agathos, Robert B. Fisher
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