This paper explores the nature of player behaviour in game environments in relation to the methodology of the dramatist Bertolt Brecht. Firstly, a conceptualisation of how manipulation of both a players actions, and their affective state is achieved by contemporary first-person games will be described. It will be questioned whether such game experiences can be reconfigured as spaces for complex and ethical learning experiences or whether their formal characteristics preclude this. Brecht's theatre, in particular the Lehrstucke (learning plays); Verfremdung (the alienation effect); and his exposure of the mechanics of the theatre experience will be introduced as a means of further exploring ways of delivering FPS experiences.