Building agents for a scenario such as the RoboCup simulation league requires not only methodologies for implementing high-level complex behavior, but also the careful and efficient programming of low-level facilities like ball interception. With this hypothesis in mind, the development of RoboLog Koblenz has been continued. As before, the focus is laid on the declarativity of the approach. This means, agents are implemented in a logic- and rule-based manner in the high-level and flexible logic programming language Prolog. Logic is used as a control language for deciding how an agent should behave in a situation where there possibly is more than one choice. In order to describe the more procedural aspects of the agent's behavior, we employ state machines, which are represented by statecharts. Because of this, the script language for modeling multi-agent behavior in [8] has been revised, such that we are now able to specify plans with iterative parts and also reactive behavior, whi...