simulations compare to similar measurements done in more abstract settings. We find that participant tolerance for certain types of errors is significantly higher in a realistic snooker than in the abstract test settings previously used to examine those errors. By contrast, we find tolerance for errors displayed in realistic but more neutral environments was not different erance for those errors in abstract settings. Additionally, we examine the interaction of auditory and visual cues in determining participant sensitivity to spatiotemporal errors in rigid body collisions. We find that participants are predominantly affected by visual cues. Finally, we find that tolerance for spatial gaps during collision events is constant for a wide range of viewing angles if the effect of foreshortening and occlusion caused by the viewing angle is taken into account. Categories and Subject Descriptors: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Animation General Terms: Experim...
Paul S. A. Reitsma, Carol O'Sullivan