Abstract. "Web 2.0" is a term frequently mentioned in media - apparently, applications such as Wikipedia, Social Network Services, Online Shops with integrated recommender systems, or Sharing Services like flickr, all of which rely on user's activities, contributions, and interactions as a central factor, are fascinating for the general public. This leads to a success of these systems that seemingly exceeds the impact of most "traditional" groupware applications that have emerged from CSCW research. This paper discusses differences and similarities between novel Web 2.0 tools and more traditional CSCW application in terms of technologies, system design and success factors. Based on this analysis, the design of the cooperative learning application LARGO is presented to illustrate how Web 2.0 success factors can be considered for the design of cooperative environments.