Abstract. In this paper we discuss the commonalities and differences of hypervideo and interactive television. We show that, even if the interaction and presentation of both are similar, there are strong differences in handling the content and the link structure of those media. The production and editorial process for live interactive television with hyperlinks and added value including production and editorial workflows is examined. The results led to a concept and a prototypical implementation for an editing tool and a web-based client player for interactive live television with hypervideo structures, called HyLive.