The traditional target of computer game security is mainly copy protection. The emergence of online games fundamentally changes the security requirements for computer games. Althou...
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Obtaining labeled data is a significant obstacle for many NLP tasks. Recently, online games have been proposed as a new way of obtaining labeled data; games attract users by being...
David Vickrey, Aaron Bronzan, William Choi, Aman K...
In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
In huge online games where great numbers of players can be connected at the same time, social interaction is complex and conflicts become part of everyday life. There is a set of ...
We study the problem of restricting participation in online games to human players, so they can enjoy the game without interference from automated playing agents known as bots. We...
Abstract- Recently, P2P (peer-to-peer) online game systems have attracted a great deal of public attention. They work without central servers, thus, the maintenance and organizatio...
As a result of physically owning the client machine, cheaters in online games currently have the upper-hand when it comes to avoiding detection. To address this problem and turn t...
Edward C. Kaiser, Wu-chang Feng, Travis Schluessle...