This paper addresses software adaptation to context of use. It goes one step further than our early work on plasticity [5]. Here, we propose a revision of the notion of software plasticity that we apply at the widget level in terms of comets. Plasticity is defined as the ability of an interactive system to withstand variations of context of use while preserving quality in use where quality in use refers to the ISO definition. Plasticity is not limited to the UI components of an interactive system, nor to a single platform: adaptation to context of use may also impact the functional core, it may have an effect on the nature of the connectors, and it may draw upon the existence of multiple platforms in the vicinity to migrate all or portions of the interactive system. A new reference framework that structures the development process of plastic interactive systems is presented to cover these issues. The framework is then applied at the granularity of widgets to provide the notion of a com...