Sciweavers

CSCW
2011
ACM
13 years 7 months ago
Me and my avatar: exploring users' comfort with avatars for workplace communication
This paper describes results from a large-scale survey to explore users’ comfort with different styles of avatars for workplace communication. Thirty-one avatars were evaluated ...
Kori M. Inkpen, Mara Sedlins
ASUNAM
2009
IEEE
13 years 10 months ago
Automatically Detecting Points of Interest and Social Networks from Tracking Positions of Avatars in a Virtual World
With hundreds of millions of users already today, virtual worlds will become an important factor in tomorrow's media landscape. In a virtual world, users are represented by s...
Frank Kappe, Bilal Zaka, Michael Steurer
AAMAS
1999
Springer
14 years 3 days ago
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous
: Although avatars may resemble communicative interface agents, they have for the most part not profited from recent research into autonomous embodied conversational systems. In pa...
Justine Cassell, Hannes Högni Vilhjálm...
IJMMS
2008
131views more  IJMMS 2008»
14 years 13 days ago
Avatars in social media: Balancing accuracy, playfulness and embodied messages
This paper examines how users negotiate their self-presentation via an avatar used in social media. Twenty participants customised an avatar while thinking aloud. An analysis of t...
Asimina Vasalou, Adam N. Joinson, Tanja Bänzi...
CVGIP
2006
106views more  CVGIP 2006»
14 years 14 days ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
VIP
2001
14 years 1 months ago
Avatars: A Shifting Interaction
The intersection of theatre-performance, design, and informatics is a fertile area for a broader understanding of the possible design and interaction between people and avatars in...
Kristine Deray
IWEC
2004
14 years 1 months ago
Animating Conversation in Online Games
When players in online games engage in conversation with each other, often through a chat window, their graphical avatars typically do not exhibit interesting behavior. This paper ...
Hannes Högni Vilhjálmsson
IWEC
2004
14 years 1 months ago
Commedia Virtuale: Theatre Inspiration for Expressive Avatars
We are investigating face, hand and body expressions to be applied to avatars of a virtual environment to improve their communication capabilities and enrich and facilitate their p...
Ben Salem
COST
2008
Springer
157views Multimedia» more  COST 2008»
14 years 2 months ago
Multimodal Human Machine Interactions in Virtual and Augmented Reality
Virtual worlds are developing rapidly over the internet. They are visited by avatars and staffed with Embodied Conversational Agents (ECAs). An avatar is a representation of a phys...
Gérard Chollet, Anna Esposito, Annie Gentes...
VRML
1999
ACM
14 years 4 months ago
Avatars in LivingSpace
We describe how we implemented the avatars we use to represent users in LivingSpace, our implementation of the Living Worlds standard for multi-user distributed VRML worlds. Livin...
Mike Wray, Vincent Belrose