Visual-geometric scene reconstructions capture the visual appearance and geometry of real 3D scenes from image streams. Depending on the type of camera motion and type of scene structure, either 2D od 3D representations can be used. From the representations one can render new views of the scene with high degree of realism. Recently we see a lot of research in this field, especially for the case that uncalibrated handheld camera are utilized as input devices. We will give an overview of the different approaches and representations.