Wang Tiles are constructed from four texture samples, arranged so they can always match a choice of other tiles at two edges. Because they are precomputed, Wang Tiles are a very efficient way to generate textures on the fly. But matching problems occur within tiles and at the corners of adjacent tiles. By replacing the edge-matching texture samples with a new sample in the center of the tile, and using the graph cut path-finding algorithm, we overcome these problems and introduce additional texture diversity. Our s-Wang Tiles are a stricter interpretation of the original Wang Tile design, and our tile set is also smaller than that required by -Tiles: only eight different tiles are required for a non-repetitive titling. Key words: Texture Synthesis, Wang Tile, Tiling, Graph Cut Support by the Korea Research Foundation Grant funded by the Korean Government (MOEHRD, Basic Research Promotion Fund) (KRF-2007-331- D00400) Corresponding author: Tel:+82-2-3277-4068,Fax:+82-2-3277-2306 Preprin...
Xinyu Zhang, Young J. Kim