We are exploring a new application of virtual and augmented reality for a novel direction in human-computer interaction named `cultural computing', which aims to provide a new medium for cultural translation and subconscious metamorphosis. In this application both virtual and robotic agents are employed as an interactive dialogue figure. The main objective of this project is to create an interactive installation named ALICE that encourages people in Western culture to reflect on themselves, based on the narrative of `Alice's Adventures in Wonderland' which address issues such as logic, rationality, and self.