As environments become smart in accordance with advances in ubiquitous computing technology, researchers are struggling to satisfy users' diverse and sophisticated demands. Th...
Jin Choi, Yong-il Cho, Kyusung Cho, Su-jung Bae, H...
In the late 90's, the emergence of high-performance 3D commodity graphics cards paved the way to the use of PC clusters for high-performance Virtual Reality (VR) applications....
These Nowadays more Virtual Environment (VEs) are becoming available on the web. This means that VE are becoming more accessible to a larger and more diverse audience. It also mean...
Our research deals with the design of a training system to support decision-making in the preparation and the management of maintenance interventions in high-risk industries namely...
Lydie Edward, Domitile Lourdeaux, Jean-Paul A. Bar...
One of the key functions to popularize 3D content services on virtual environments is on the extensibility of the underlying system. In our previous work, we had implemented an ext...
The Web3D technologies make it possible to create Collaborative Virtual Environment (CVE) in the popular Internet, thus promoting the popularity of CVE scientific applications to b...
Qingping Lin, Liang Zhang, Sun Ding, Guorui Feng, ...
This paper describes the architecture for a virtual agent and the implementation of its Affection Module. A novel affective model is proposed based on Probabilistic Fuzzy Cognitive...
This paper intends to demonstrate the importance of a Linguistic approach for understanding the complexity implied in the simulations of the Built Environment. Indeed, it will be a...
Simulations utilizing virtual humans, or computer controlled agents, are more predominant now than ever. Many of these simulations suffer from a lack of effective, stimulating, and...
Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement. Basically, numerous researchers focusing on movements ...
Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Su...