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2008

MinGPU: a minimum GPU library for computer vision

13 years 11 months ago
MinGPU: a minimum GPU library for computer vision
In the field of computer vision, it is becoming increasingly popular to implement algorithms, in sections or in their entirety, on a graphics processing unit (GPU). This is due to the superior speed GPUs offer compared to CPUs. In this paper, we present a GPU library, MinGPU, which contains all of the necessary functions to convert an existing CPU code to GPU. We have created GPU implementations of several well known computer vision algorithms, including the homography transformation between two 3D views. We provide timing charts and show that our MinGPU implementation of homography transformations performs approximately 600 times faster than its C++ CPU implementation. Keywords GPU
Pavel Babenko, Mubarak Shah
Added 13 Dec 2010
Updated 13 Dec 2010
Type Journal
Year 2008
Where JRTIP
Authors Pavel Babenko, Mubarak Shah
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