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CG
2005
Springer

A hierarchical sampling approach for polygonizing variational implicit surfaces

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A hierarchical sampling approach for polygonizing variational implicit surfaces
This article discusses an enhanced polygonization algorithm for variational implicit surfaces. The polygonization scheme is a simple hierarchical adaptation of the Marching Cubes algorithm which takes advantage of some properties of variational implicits to produce a proper and efficient sampling of the surface. The technique exploits the fact that variational objects exhibit properties akin to Euclidean distance metrics, thus allowing the polygonizer to quickly ascertain that a given volume does not contain the surface. Timings show that this technique tends to perform faster than Bloomenthal's continuation polygonizer [Bloomenthal J. Graphics Gems IV 1994;324
Alvaro Cuno, Claudio Esperança, Antonio A.
Added 15 Dec 2010
Updated 15 Dec 2010
Type Journal
Year 2005
Where CG
Authors Alvaro Cuno, Claudio Esperança, Antonio A. F. Oliveira, Paulo Roma Cavalcanti
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