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CGF
2004
123views more  CGF 2004»
13 years 11 months ago
SIMD Optimization of Linear Expressions for Programmable Graphics Hardware
The increased programmability of graphics hardware allows efficient GPU implementations of a wide range of general computations on commodity PCs. An important factor in such imple...
Chandrajit L. Bajaj, Insung Ihm, Jungki Min, Jinsa...
CGF
2004
92views more  CGF 2004»
13 years 11 months ago
Para-Graph: Graph-Based Parameterization of Triangle Meshes with Arbitrary Genus
This paper describes a novel approach to the parameterization of triangle meshes representing 2-manifolds with an arbitrary genus. A topology-based decomposition of the shape is c...
Giuseppe Patanè, Michela Spagnuolo, Bianca ...
CGF
2004
77views more  CGF 2004»
13 years 11 months ago
Stellar Mesh Simplification Using Probabilistic Optimization
This paper introduces the Stellar Simplification scheme, a fast implementation of the Four
Antônio Wilson Vieira, Thomas Lewiner, Luiz ...
CGF
2004
114views more  CGF 2004»
13 years 11 months ago
Smooth Surface Reconstruction Using Tensor Fields as Structuring Elements
We propose a new strategy to estimate surface normal information from highly noisy sparse data. Our approach is based on a tensor field morphologically adapted to infer normals. I...
Marcelo Bernardes Vieira, Paulo P. Martins Jr., Ar...
CGF
2004
138views more  CGF 2004»
13 years 11 months ago
Fast Hybrid Approach for Texturing Point Models
We present three methods for texturing point models from sample textures. The first method, the point parameterization method, uses a fast distortion-bounded parameterization algo...
Haitao Zhang, Feng Qiu, Arie E. Kaufman
CGF
2004
94views more  CGF 2004»
13 years 11 months ago
High Resolution Acquisition, Learning and Transfer of Dynamic 3D Facial Expressions
Yang Wang, Xiaolei Huang, Chan-Su Lee, Song Zhang ...
CGF
2004
106views more  CGF 2004»
13 years 11 months ago
High Quality Hatching
Hatching lines are often used in line illustrations to convey tone and texture of a surface. In this paper we present methods to generate hatching lines from polygonal meshes and ...
Johannes Zander, Tobias Isenberg, Stefan Schlechtw...
CGF
2004
173views more  CGF 2004»
13 years 11 months ago
GPU-Based Nonlinear Ray Tracing
In this paper, we present a mapping of nonlinear ray tracing to the GPU which avoids any data transfer back to main memory. The rendering process consists of the following parts: ...
Daniel Weiskopf, Tobias Schafhitzel, Thomas Ertl
CGF
2004
112views more  CGF 2004»
13 years 11 months ago
The Design of an Inexpensive Very High Resolution Scan Camera System
Shuzhen Wang, Wolfgang Heidrich
CGF
2004
97views more  CGF 2004»
13 years 11 months ago
Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic
Ingo Wald, Johannes Günther, Philipp Slusalle...