We propose a new approach for detecting low textured
planar objects and estimating their 3D pose. Standard
matching and pose estimation techniques often depend on
texture and feature points. They fail when there is no or only
little texture available. Edge-based approaches mostly can
deal with these limitations but are slow in practice when
they have to search for six degrees of freedom. We overcome
these problems by introducing the Distance Transform
Templates, generated by applying the distance transform to
standard edge based templates.
We obtain robustness against perspective transformations
by training a classifier for various template poses. In addition,
spatial relations between multiple contours on the
template are learnt and later used for outlier removal. At
runtime, the classifier provides the identity and a rough
3D pose of the Distance Transform Template, which is further
refined by a modified template matching algorithm that
is also based on the distance ...