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CGF
2016

State of the Art in Artistic Editing of Appearance, Lighting and Material

8 years 8 months ago
State of the Art in Artistic Editing of Appearance, Lighting and Material
Mimicking the appearance of the real world is a longstanding goal of computer graphics, with several important applications in the feature-film, architecture and medical industries. Images with well-designed shading are an important tool for conveying information about the world, be it the shape and function of a CAD model, or the mood of a movie sequence. However, authoring this content is often a tedious task, even if undertaken by groups of highly-trained and experienced artists. Unsurprisingly, numerous methods to facilitate and accelerate this appearance editing task have been proposed, enabling the editing of scene objects’ appearances, lighting, and
Thorsten-Walther Schmidt, Fabio Pellacini, Derek N
Added 31 Mar 2016
Updated 31 Mar 2016
Type Journal
Year 2016
Where CGF
Authors Thorsten-Walther Schmidt, Fabio Pellacini, Derek Nowrouzezahrai, Wojciech Jarosz, Carsten Dachsbacher
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